![]() ![]() ![]() Combining these experiences with consistent seasonal launches and a worthwhile battle pass could do wonders for the game.Īnd don’t forget, there are even whispers of Halo Infinite getting additional Campaign content down the road. Now that Infinite is a completed game, what’s stopping 343 from putting a dedicated BR mode into Halo Infinite?Īny of those modes would add more replayability to Halo Infinite, as well as giving players back the gameplay elements they’ve enjoyed in basically every other Halo game. But much of the gaming world has a different mode on its collective mind: Battle Royale. ![]() I’d personally love to see these modes return in Infinite with some updated features and functionality. Past games in the series also had unexpected modes, like Halo 3’s Firefight or Halo 5’s Warzone. Remember, this is supposed to be a 10-year game, and now that it seems to finally be on track, will 343 take the opportunity to shake things up and really try to hit us with something out of left field? Infinite now has the expected stuff, but it could use some of the unexpected.ĭue to a leak, we already know the beloved Infection mode is coming back. Now that Halo Infinite finally feels like a complete game, it’s time to look forward a bit. Simply throw the Shroud Screen on top of some enemies so they can’t see you coming, and charge right into it while hacking at anything that turns your reticle red. I found my favorite way to utilize this new toy was when I had an Energy Sword. This weapon is as punchy and precise as you’d expect, and a worthy addition to the sandbox.Īlso new to Season 3 is the Shroud Screen, a sort of holographic smoke screen that will block enemy sightlines but not grenades or bullets. Dubbed the M392 Bandit, it’s basically the DMR you know and love from Halo Reach, Halo 4, and Halo 5, albeit without the long-range scope. Season 3 also has some new toys to play with, and this season’s weapon is a fresh take on a familiar favorite. Just make sure you're not on the losing side of those duels. It feels as great as ever picking up a sniper rifle on these maps and scoping down some enemy Spartans. Longtime veterans of the series will be happy to see the return of The Pitt and Damnation, just to name a couple. Some of these maps were brand new, while many were exceptional remakes of classic Halo maps. Infinite now has a massive list of creator maps, all built in the wildly robust Forge mode. The new official maps aren’t the only new ones I got to play. That grin only got wider as I started mowing down the opposition and listening to the game announcer yelling out, “Killing Spree! Double Kill! Triple Kill!” The first time I loaded up this map and jumped into a Warthog, I couldn’t help but have a huge grin on my face. It brings some much-needed variety to the game’s color palette, and it plays as well as it looks. In particular, I’m enamored with the new Big Team Battle map, Oasis. Season 3 has so many fresh experiences to love. RELATED: There's No Sex In Starfield, And That's Great And, at long last, it feels like a completed game. Coming back to Halo always feels like coming home: The crisp gun duels, the chaotic melding of on-foot and vehicular combat, the pristine sound design, and so many other aspects are so unique to Halo, and Infinite does these things as well as any other game in the franchise. Jumping into Season 3 after taking a break from the game feels great. The game now has Campaign Co-Op, Forge, a custom games browser, and just launched Season 3 of its narrative-supported and free-to-play multiplayer. It’s now been a year and a half since Halo Infinite’s initial launch, and it seems 343 has kept its promise. ![]()
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